Each collar is capable of recording, storing and playing back up to 100-individual audible messages in your own voice and/or any other source of audible content, like music, that serves your purposes. Depending upon your pet's specific needs they can be messages of praise, comfort, pet initiated communications and/or infraction based corrective warnings and instructions. Selectable messages stored on the collar are triggered to play when the collar detects that it has breached the adjustable perimeter set by one of a multiplicity of miniature transmitters we call Proximity Tags. If the collar comes too close to a Proximity Tag it will detect which audio file the Proximity Tag is programmed to trigger and begin playing the corresponding audio file out loud. The collar can activate a special Treat Tower when and if your pet ignores the audio commands issued 3-times (explained in section 3 below). The collar can also connect via WiFi and update an online activity log that keeps track of your pet's ongoing activities. In addition, the collar can be programmed to transmit text message alerts when certain specified high priority activities are detected. The collar also features an optional Aversive Audio File that the system autonomously triggers if your pet simply refuses to obey all of the previously issued corrective measures. The Aversive Audio File can be any displeasing sound that is sure to get your pets attention. It can be the sound of a vacuum cleaner, thunder, coins rattling in a tin can etc.. Anything that works to get their undivided attention. The Aversive Audio File serves to startle them out of an immediate instance of bad behavior and get them back on track.
The collars play back of the verbal praise or warning instructions are automatically triggered when your pet comes too close to a Proximity Tag. Each Proximity Tag can be programmed to trigger the play back of 1 of the 7 audio messages stored within the collar. These Proximity Tags can be strategically placed at any location that you wish to influence your pets behaviors. A range control allows you to set the distance that will trigger the collar.
The Treat Tower can record 2-distinct messages per pet in your own voice and can handle up to 5 separate pets and identify each so that treats are never dispensed to the wrong dog (See the "info" page for further details). The Treat Tower plays these messages over a loud speaker that can be heard throughout most midsized homes. The first message (usually a "come command") is automatically played when your pet ignores the collar modules audio commands 3-times. The collar (explained in section 1 above) then transmits an activation signal to the Treat Tower. If and when your pet responds, ceases the unwanted behavior and approaches the Treat Tower for a treat is a treat actually dispensed and the Treat Tower begins playing the second recorded message (usually praise for obeying the "come command"). The Treat Tower contains sophisticated sensors that can actually detect when your pet’s collar comes within 2-feet of the Tower. However, if the Treat Tower plays its first message 3-times and your pet still does not respond, a treat will not be dispensed and the tower will send a signal back to the collar informing it that this corrective measure has failed. The collar then activates the Aversive Audio File meant to startle them out of the immediate instance of bad behavior and get them back on track.